Creating 3d Objects for Star Fantasy
Creating Star Fantasy Unlimited is a lot of work ofcourse. We want to give you a great game experience, and one of the most important aspects to make that happen is to spend a lot of work on the graphics. We want the game to have lots of details, a great atmosphere and memorable locations. My job is to make 3D models. With so many things to model it's usually hard to choose what to model first, but with Mikey telling me what to make next, I don't have to worry about that.
My first assignment was to make the ores which can be mined ingame. Without asking too many questions I started working on the rock.

Then I added basic ore shapes to the rock. I wasn't sure if this was the shape I was looking for, but I was getting closer.

Shortly after this, Mikey contacted me and told me he came up with a better idea. He wanted to place the ores directly into the rock. This would create more diversity and realism. I agreed and started working on the new design of the ore. Mikey told me he wanted a more realistic design for the ores instead of the crystal-shaped ones. After trying some things out we came up with the final design. This is the design for the copper ore, but all the ore types ingame have a different color to them.

This was my first Dev Blog post. I enjoy informing everyone about my progress and I hope I'll be able to post better models in the future.