Hey everyone, I'm really sorry about the late post. I decided to completely redesign the Game Design Document for Star Fantasy Unlimited from scratch. I realized that being this game design is 5 years old, I need to revamp it and make it current with the times. One of the main things is going from a theme park based MMO design to a sand boxed base MMO design. The reason I decided to go with this is because I wanted to allow the player a more elaborate experience. The player will actually have much more freedom versus being required to follow a linear storyline. For now, here are a list of some of the features we plan on implementing. Note: Some of these are already outlined in the Feature section of the website.

  • Interactive Item Creation (ICC) allows you to modularly customize every aspect of your equipment. From the blades of a sword to the hilt, mining ores to be compounded into various metals, extracting materials from different types of plants and combining them to make new recipes, or even build your own house from scratch and customize every single room to your liking.
  • Chaos Theory ensures that for every action you make, there is a consequence: good or bad. You can decide to help out a fellow merchant in assisting his business by killing ravaging wolves. You can decide to kill one and come back telling him how brave you were, kill them all but don’t boast about it, or even lie about killing them entirely. What you do will affect how that merchant reacts towards you from then on.
  • The Alignment System allows a player to more or less choose whether they are Good, Evil, or in between. Every Quest you receive will give you a certain amount of Karma Points that can change your alignment positively or negatively. Depending on how good or evil you are there will be certain Quests and Events that you will not be able to do. If your Alignment is really low, you may even be attacked on sight by NPC's. However, having a bad alignment does have its perks. You can actually enter into houses and steal items if your alignment is low enough. You can even break into Castle Treasure rooms and gain rare items that way. But be careful as there are many dangers to doing this.
  • Expansive skill set and skill to experience based leveling allows you to increase the strength of your favorite abilities or magic as well as balance out your build to incorporate skills that are just as necessary but not as easy to level on their own. Includes six different career paths: Fighter, Chivalry, Stealth, Range, Black Magic, and White Magic each with a base tier job and two branching jobs that you can optimize to your own personal build.
  • Unlimited skill system allows you to purchase abilities and/or magic as long as you have experience to buy them. There are no restrictions to the amount of skills you can learn in each career path. Certain skills may require you to have a pre-requisite skill from the same career path or another career path in order to advance. You could learn every skill in the game or only focus on skills in your favorite path or a combination of paths.
  • Open politics allows the players to govern themselves. The monarchs are chosen by the people using a unique voting system. If you feel like your monarch is not doing an adequate job, then you have the ability to impeach them and vote on another monarch. This allows the players to write their own history. Monarchs can be assassinated, giving even more depth to the game. It is always in their best interest to follow the will of their people.
  • Complete interaction with other players allows you to form parties with them, communicate with them across the world using magic, create guilds with people who have common goals as you do. Work together for a common cause or stay together as friends and family.
  • Guild Wars will allow you to form massive guilds to take over a kingdom. This event will only be available during certain days. However, the guild leader will need to figure out some way to quell the violent unrest that follows. These can be done by people who can’t guarantee their pick in the open voting system and allows for corruption in the game offering more variables to game play.
  • Dynamic Titles allows your skill set learning order to effect how you are named. The Dynamic Title system follows your choice up to 2 tiers and as you learn more abilities or magic under a certain path, your title will reflect these changes.
  • There are 21 professions that you can learn and master and are as follows: Woodcutting, Fishing, Mining, Skinning, and Wildcrafting for gathering professions and Leatherworking, Cooking, Construction, Blacksmithing, Armorsmithing, Bladesmithing, Woodworking, Enchanting, Tailoring, Firemaking, Crafting, Jewelcrafting, Fletching, Bowyer, Herbalism, and Alchemy for production professions.