First Entry


This is our first team development blog. The goal of this is to update our fan base as well as the independent community on this innovative new 3D Fantasy/Medieval MMORPG. I will be going from literally almost start to finish of course the design has already been written up but I am constantly updating it and as such I will be posting regularly.

First topic of discussion is we are still waiting for word on Hero Engine in order to continue with our progress. We want to go with Hero Engine because of the ease of use it will offer our entire team. Everything is collaborative to where while one person is working on one area another person can be working on the same area without having to shut down the server to submit changes. The available tools are also very expansive. The only thing that is making us unsure about getting Hero Engine is the price. Unfortunately, I on my own will not be able to pay for the license but luckily the team is willing to pitch in and help out with the cost. The engine is due to release at the end of this month.

However, I'm not stopping from working on the game design document which comes to the second topic of discussion. Currently, the game has undergone a few design decisions the first mainly being that the game will be a sand box MMORPG instead of a theme park based one. What this means is instead of following a linear storyline and having an end similar to World of Warcraft, the community keeps it going and encourages prosperity similar to Runescape. The reason for this design change is because I want the player to have literally unlimited freedom, hence the name Star Fantasy Unlimited. Also, for professions instead of the player leveling up and being able to create a better armor each level, they will be able to buy the master book for whatever part of the profession they want to specialize in. From there, they can level that profession's skill to be more proficient with it. For example, with the blacksmith profession you can learn to create a Falchion blade or a Gladius blade as soon as you start. However, their stats are different and using one more then the other will cause that profession skill to increase the stats on the blade you create.

That leads me to my third and final topic of discussion, I have decided on the professions for the game:

Woodcutting
Leatherworking
Cooking
Construction
Fishing
Mining
Blacksmithing
Bladesmithing
Woodworking
Enchanting
Tailoring
Firemaking
Armorsmithing
Jewelcrafting
Fletching
Bowyer
Herbalism
Wildcrafting
Crafting
Alchemy
Skinning

Listed in no particular order each profession will build on the other to create unique weapons, armor, potions, etc. At the minimum, every week I will continue to release information about a profession and how they will tie into the other ones.